White moves first: Black people are allowed by the rules to mainly be reactive
Pawn promotions: The smallest people can become the greatest, with perseverance
Castling: The top people never fight from the front
King: The ruler is weaker than he should be
En Passant: When your opponent makes swift progress and rubs shoulders with you, you can cross him and take him out to retain advantage
Queen: Women, despite being far more powerful than men, are encouraged to be selfless and keep the man's well-being at the back of their mind at all times
Pawns: If the lowest people in your team aren't taken care of well, your group will not last long
Sacrifice: You must be willing to give up the things you love the most to be able to come up trumps at the end
Forethought: To succeed in the long-term, it's crucial to plan well in advance
Impassiveness: It's vital that your opponent never see you suffer, even if you are. When in battle, hide your weaknesses
Rook in the End Game: The quietest and the most unexpected people can often be the most loyal and the most useful during trying times
Connected Rooks: It's more useful to encourage strong members of your team to be together than to keep them divided
Placement: A knight in a corner is a knight wasted. If you don't give your assets what they need, they'll be useless and perhaps leave you eventually
Time control: If you don't value time, you'll lose, despite all your strengths
Pawn unity: If there's bickering and no solidarity in the economically weakest sections, it's a recipe for impending ruin
Pawn play: The poorest and the smallest are often the first to be sacrificed, and suffer the greatest loss
and my personal favourites...
Queen and Bishop: To be the closest to a top person, you must either be his wife, or be willing to cross everybody for him
Multiple Queens: A king is allowed to have multiple queens. Sound familiar?
Pawn promotions: The smallest people can become the greatest, with perseverance
Castling: The top people never fight from the front
King: The ruler is weaker than he should be
En Passant: When your opponent makes swift progress and rubs shoulders with you, you can cross him and take him out to retain advantage
Queen: Women, despite being far more powerful than men, are encouraged to be selfless and keep the man's well-being at the back of their mind at all times
Pawns: If the lowest people in your team aren't taken care of well, your group will not last long
Sacrifice: You must be willing to give up the things you love the most to be able to come up trumps at the end
Forethought: To succeed in the long-term, it's crucial to plan well in advance
Impassiveness: It's vital that your opponent never see you suffer, even if you are. When in battle, hide your weaknesses
Rook in the End Game: The quietest and the most unexpected people can often be the most loyal and the most useful during trying times
Connected Rooks: It's more useful to encourage strong members of your team to be together than to keep them divided
Placement: A knight in a corner is a knight wasted. If you don't give your assets what they need, they'll be useless and perhaps leave you eventually
Time control: If you don't value time, you'll lose, despite all your strengths
Pawn unity: If there's bickering and no solidarity in the economically weakest sections, it's a recipe for impending ruin
Pawn play: The poorest and the smallest are often the first to be sacrificed, and suffer the greatest loss
and my personal favourites...
Queen and Bishop: To be the closest to a top person, you must either be his wife, or be willing to cross everybody for him
Multiple Queens: A king is allowed to have multiple queens. Sound familiar?